In FIFA 19, when we organize the lineup, we can’t just look at the player’s attributes, but also need a chemical reaction, so that our team can be strong. Many players have high attributes, but the two players have no chemical reaction, so there is no connection between the players. Having the same country or the same club will connect and increase the chemical response. Below we will bring the FIFA 19 chemistry styles explained.


Changes in individual player chemistry can now be viewed in the “attributes” section (only available in FIFA 19 for PlayStation 4, Xbox One, and PC) of a player’s bio when he’s in a squad. Select any player in your starting 11 and press the right stick to bring up their bio. From there, you can navigate to the attribute details tab and see the exact changes that will be applied in game for that player based on the current team and individual player chemistry ratings for the style you have applied.

You can also see the base player attributes unmodified on this screen, and beside the unmodified attribute a + or – to the attribute is displayed, which shows how Chemistry will change the player’s attributes. In the example below, you can see that Paulo Dybala has an 84 Finishing base rating, but it improves to a 94 rating in game in the current team because of individual chemistry and the Marksman Chemistry Style.

On the other hand, players who are in poor Chemistry situations will see a negative effect on their Chemistry on this screen. In the below example, Dybala gets a negative ratings boost because of his Chemistry situation; his base Finishing rating is still 84, but his poor Chemistry reduces it by eight points to a 76 rating.


In FUT 19, each chemical style has its own unique icon that lets you see which one is applied to the player at a glance. You can see the icon below, the player directly in the main view and determine the exact chemistry style that applies to any player.


The effects of Chemistry are applied to players at the start of every game. These effects are determined by a combination of Team Chemistry and Individual Player Chemistry and the attributes that Chemistry modifies are determined by the applied Chemistry Style.

  • Starting lineup: 25% from team chemistry and 75% from personal
  • Substitute: Players who come off the bench will be assigned a static 5 person chemical reaction.

Therefore, their personal chemical reactions are: 25% for team chemistry and 75% for static personal chemistry. This means that while substitutes can benefit from a highly chemistry team, they are not affected by the player’s chemical reaction.

How to calculate the effects of Chemistry on Player Attributes:

(Team Chemistry x .25) + ((Player Chemistry x 10) x .75)

  • If the resulting number is greater than 50, players’ attributes which are affected by the active chemistry style start to improve towards their maximum value. If the boost from this value would increase a player’s attributes above 99 the boost will cap at 99.
  • If the resulting number is 50, the number is neutral and the player receives no changes to their base attributes from the active chemistry style.
  • If the resulting number is 49 or lower, the players’ attributes are reduced by the negative modifier towards the attribute minimum of 1.

Physical attributes are now affected by a player’s stamina during a match in FUT 19. The attributes affected are:

  • Acceleration
  • Agility
  • Jumping
  • Strength
  • Reactions
  • Marking